Class: TAA

TAA

TAA is an Effect added to the Camera that applies Temporal Anti-Aliasing on the render. When ghosting occurs due to depth precision issues, try setting InitOptions#renderMotionVectors to true.


new TAA()

Properties:
Name Type Description
alpha Number

The amount the newly rendered frame contributes to the final colour each frame, giving an exponential running average.

gamma Number

The amount used to variance clip false samples. Larger values are generally more temporally stable.

Author:
  • derschmale <http://www.derschmale.com>

Extends

Members


acceptVisitor

If provided, this method will be called by the scene partition traverser, allowing collection by the renderer.

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bounds

If a Component has a scene presence, it can have bounds

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enabled

Defines whether or not this component should be enabled.

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onUpdate

If provided, this method will be called every frame, allowing updating the entity.

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Methods


_swapHDRFrontAndBack()

Child classes need to call this when rendering to and from full-resolution textures. This will effectively swap hdrSource and hdrTarget to allow ping-ponging.

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bindListener()

Listens to the entity's messenger for a given message type.

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broadcast()

Broadcasts a message dispatched by the owning Entity's onMessage Signal.

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clone()

Creates a duplicate of this Component.

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hasListeners()

Tests whether the given signal is being listened to.

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invalidateBounds()

Marks the bounds as invalid, causing them to be recalculated when next queried.

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isSupported()

Indicates whether this Effect is supported considering the current capabilities. Subclasses should overwrite this if support depends on extensions.

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unbindListener()

Listens to the entity's messenger for a given message type.

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