new SkeletonBlendTree(rootNode)
Parameters:
Name | Type | Description |
---|---|---|
rootNode |
SkeletonBlendNode | The root node of the tree. |
Methods
-
getNode()
-
Gets a node in the tree with the given name.
A SkeletonBlendTree is used by SkeletonAnimation
internally to blend complex animation setups. Using this,
we can crossfade between animation clips (such as walking/running) while additionally having extra modifiers applied,
such as gun aiming, head turning, etc.
Name | Type | Description |
---|---|---|
rootNode |
SkeletonBlendNode | The root node of the tree. |
Gets a node in the tree with the given name.