Class: SkeletonBlendTree

SkeletonBlendTree

A SkeletonBlendTree is used by SkeletonAnimation internally to blend complex animation setups. Using this, we can crossfade between animation clips (such as walking/running) while additionally having extra modifiers applied, such as gun aiming, head turning, etc.


new SkeletonBlendTree(rootNode)

Parameters:
Name Type Description
rootNode SkeletonBlendNode

The root node of the tree.

Author:
  • derschmale <http://www.derschmale.com>

Methods


getNode()

Gets a node in the tree with the given name.