EquirectangularTexture is a utility class that converts equirectangular environment {@linknode Texture2D} to a
TextureCube.
Methods
-
<static> toCube(source [, size] [, generateMipmaps] [, target])
-
Convert an equirectangular environment {@linknode Texture2D} to a
TextureCube.Parameters:
Name Type Argument Description sourceThe source {@linknode Texture2D}
size<optional>
The size of the target cube map.
generateMipmaps<optional>
Whether or not a mip chain should be generated.
target<optional>
An optional target
TextureCubeto contain the converted data.Returns:
The environment map in a
TextureCube- Type
- TextureCube