new Material(geometryVertexShader, geometryFragmentShader [, lightingModel])
Parameters:
| Name | Type | Argument | Description | 
|---|---|---|---|
| geometryVertexShader | The vertex code for the geometry stage. | ||
| geometryFragmentShader | The fragment code for the geometry stage. | ||
| lightingModel | <optional> | The  | 
Properties:
| Name | Type | Description | 
|---|---|---|
| name | The name of the material. | |
| renderOrder | A Number that can force the order in which the material is rendered. Higher values will be rendered later! | 
Members
- 
    blendState
- 
    
    The blend state used for this material. - See:
 
- 
    cullMode
- 
    
    Defines how back-face culling is applied. One of CullMode.
- 
    debugMode
- 
    
    Allows setting the output to something different than the lit material, such as normals. 
- 
    fixedLights
- 
    
    Allows setting a specific set of lights to this material, avoiding having to figure out lighting dynamically. This will cause all lighting to happen in a single pass, which is generally much faster than any other option. 
- 
    lightingModel
- 
    
    The {@options LightingModel} used to light this material. 
- 
    writeColor
- 
    
    Defines whether or not this material should write color information. This should only be used for some special cases. 
- 
    writeDepth
- 
    
    Defines whether or not this material should write depth information. 
Methods
- 
    setTexture(slotName, texture)
- 
    
    Assigns a texture to the shaders with a given name. Parameters:Name Type Description slotNamestring The name of the texture as it appears in the shader code. textureTexture2D The texture to assign 
- 
    setTextureArray(slotName, texture)
- 
    
    Assigns a texture array to the shaders with a given name. Parameters:Name Type Description slotNamestring The name of the texture array as it appears in the shader code. textureArray An Array of Texture2Dobjects
- 
    setUniform(name, value [, overwrite])
- 
    
    Sets a uniform value to the shaders. Parameters:Name Type Argument Description nameThe uniform name as it appears in the shader code. valueThe uniform value. For vectors, this can be a Float2,Float4, or an Arrayoverwrite<optional> 
 If the value was already set, ignore the new value. Defaults to true. 
- 
    setUniformArray(name, value, overwrite)
- 
    
    Sets the value for a uniform array to the shaders. Parameters:Name Type Description nameThe uniform array name as it appears in the shader code. valueAn array of values. overwrite(Optional) If the value was already set, ignore the new value.