Class: Blur

Blur

Blur is an Effect added to the Camera that simply applies a gaussian blur to the screen.


new Blur(radius)

Parameters:
Name Type Description
radius number

The radius of the blur in pixels.

Author:
  • derschmale <http://www.derschmale.com>

Extends

Members


acceptVisitor

If provided, this method will be called by the scene partition traverser, allowing collection by the renderer.

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bounds

If a Component has a scene presence, it can have bounds

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enabled

Defines whether or not this component should be enabled.

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onUpdate

If provided, this method will be called every frame, allowing updating the entity.

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Methods


_swapHDRFrontAndBack()

Child classes need to call this when rendering to and from full-resolution textures. This will effectively swap hdrSource and hdrTarget to allow ping-ponging.

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bindListener()

Listens to the entity's messenger for a given message type.

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broadcast()

Broadcasts a message dispatched by the owning Entity's onMessage Signal.

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clone()

Creates a duplicate of this Component.

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hasListeners()

Tests whether the given signal is being listened to.

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invalidateBounds()

Marks the bounds as invalid, causing them to be recalculated when next queried.

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isSupported()

Indicates whether this Effect is supported considering the current capabilities. Subclasses should overwrite this if support depends on extensions.

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unbindListener()

Listens to the entity's messenger for a given message type.

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