new SkeletonAnimation(rootNode)
Parameters:
Name | Type | Description |
---|---|---|
rootNode |
* | Either a |
- See:
Properties:
Name | Type | Description |
---|---|---|
transferRootJoint |
Boolean | Defines whether the root joint's movement will be applied to the target Model's scene position. This way, scene movement can be synchronized to the animation. |
applyInverseBindPose |
Boolean | Defines whether or not the inverse bind pose should be applied to the skeleton's pose. |
animationNode |
SkeletonBlendNode | The root animation node of the blend tree. |
Extends
Members
-
acceptVisitor
-
If provided, this method will be called by the scene partition traverser, allowing collection by the renderer.
- Inherited From:
-
bounds
-
If a Component has a scene presence, it can have bounds
- Inherited From:
-
enabled
-
Defines whether or not this component should be enabled.
- Inherited From:
Methods
-
bindListener()
-
Listens to the entity's messenger for a given message type.
- Inherited From:
-
broadcast()
-
Broadcasts a message dispatched by the owning Entity's onMessage Signal.
- Inherited From:
-
clone()
-
Creates a duplicate of this Component.
- Inherited From:
- Overrides:
-
getNode()
-
Gets a node in the tree with the given name.
-
hasListeners()
-
Tests whether the given signal is being listened to.
- Inherited From:
-
invalidateBounds()
-
Marks the bounds as invalid, causing them to be recalculated when next queried.
- Inherited From:
-
onRemoved()
-
Called when this component is removed from an Entity.
- Inherited From:
-
unbindListener()
-
Listens to the entity's messenger for a given message type.
- Inherited From: