new Float4(x, y, z, w)
Parameters:
Name | Type | Description |
---|---|---|
x |
The x-coordinate |
|
y |
The y-coordinate |
|
z |
The z-coordinate |
|
w |
The w-coordinate |
Members
-
length
-
The length of the vector.
-
lengthSqr
-
The squared length of the vector.
-
planeFromPoints
-
Generates a plane representation from 3 contained points.
-
<static> ORIGIN_POINT
-
A preset for the origin point (w = 1)
-
<static> X_AXIS
-
A preset for the X-axis
-
<static> Y_AXIS
-
A preset for the Y-axis
-
<static> Z_AXIS
-
A preset for the Z-axis
-
<static> ZERO
-
A preset for the zero vector (w = 0)
Methods
-
abs()
-
Sets the components of this vector to their absolute values.
-
add()
-
Adds a vector to this one in place.
-
addScaled(v, s)
-
Adds a scalar multiple of another vector in place.
Parameters:
Name Type Description v
The vector to scale and add.
s
The scale to apply to v
-
angle()
-
Returns the angle between this and another vector.
-
angleNormalized()
-
Returns the angle between two vectors, assuming they are normalized
-
clone()
-
Returns a copy of this object.
-
copyFrom()
-
Copies the values from a different Float4
-
cross()
-
Store the cross product of two vectors.
-
distanceTo()
-
Returns the distance to a point.
-
dot()
-
Returns the 3-component dot product of 2 vectors.
-
dot3()
-
Returns the 3-component dot product of 2 vectors.
-
dot4()
-
Returns the 4-component dot product of 2 vectors. This can be useful for signed distances to a plane.
-
fromSphericalCoordinates(radius, azimuthalAngle, polarAngle)
-
Sets the euclidian coordinates based on spherical coordinates.
Parameters:
Name Type Description radius
The radius coordinate
azimuthalAngle
The azimuthal coordinate
polarAngle
The polar coordinate
-
homogeneousProject()
-
Project a point in homogeneous projective space to carthesian 3D space by dividing by w
-
lerp(a, b, t)
-
Linearly interpolates two vectors.
Parameters:
Name Type Description a
Float4 The first vector to interpolate from.
b
Float4 The second vector to interpolate to.
t
Number The interpolation factor.
Returns:
The interpolated value.
- Type
- Float4
-
maximize()
-
Replaces the components' values if those of the other Float2 are higher, respectively
-
maximize3()
-
Replaces the components' values if those of the other Float2 are higher, respectively. Excludes the w-component.
-
minimize()
-
Replaces the components' values if those of the other Float2 are lower, respectively
-
minimize3()
-
Replaces the components' values if those of the other Float2 are lower, respectively. Excludes the w-component.
-
negate()
-
Negates the components of this vector.
-
negativeOf()
-
Copies the negative of a vector
-
normalize()
-
Normalizes the vector.
-
normalizeAsPlane()
-
Normalizes the vector as if it were a plane.
-
planeFromNormalAndPoint(normal, point)
-
Generates a plane representation from the normal vector and a point contained in the plane.
Parameters:
Name Type Description normal
The vector normal to the plane.
point
A point contained in the plane.
-
planeFromVectorsAndPoint(vector1, vector2, point)
-
Generates a plane representation from two contained vectors and a point contained in the plane.
Parameters:
Name Type Description vector1
A vector contained in the plane.
vector2
A vector contained in the plane.
point
A point contained in the plane.
-
planeIntersectRay()
-
Calculates the intersection with a ray (if any)
-
scale()
-
Multiplies the components of this vector with a scalar, except the w-component.
-
scale4()
-
Multiplies the components of this vector with a scalar, including the w-component.
-
set()
-
Sets the components explicitly.
-
squareDistanceTo()
-
Returns the squared distance to a point.
-
subtract()
-
Subtracts a vector from this one in place.
-
subtractScaled(v, s)
-
Subtracts a scaled vector from this one in place.
Parameters:
Name Type Description v
The vector to scale and subtract.
s
The scale to apply to v
-
<static> add(a, b [, target])
-
Adds 2 vectors.
Parameters:
Name Type Argument Description a
b
target
<optional>
An optional target object. If omitted, a new object will be created.
Returns:
The sum of a and b.
-
<static> cross(a, b [, target])
-
Returns the 3-component dot product of 2 vectors.
Parameters:
Name Type Argument Description a
b
target
<optional>
An optional target object. If omitted, a new object will be created.
Returns:
The product of a x b
-
<static> scale(a, s [, target])
-
Multiplies a vector with a scalar. The w-coordinate is not scaled, since that's generally not what is desired.
Parameters:
Name Type Argument Description a
s
target
<optional>
An optional target object. If omitted, a new object will be created.
Returns:
The product of a * s
-
<static> scale4(a, s [, target])
-
Multiplies a vector with a scalar, including the w-coordinate.
Parameters:
Name Type Argument Description a
s
target
<optional>
An optional target object. If omitted, a new object will be created.
Returns:
The product of a * s
-
<static> subtract(a, b [, target])
-
Subtracts 2 vectors.
Parameters:
Name Type Argument Description a
b
target
<optional>
An optional target object. If omitted, a new object will be created.
Returns:
The difference of a and b.